The features I am working on right now need some internal testing before I release them but you can expect them in a few weeks or so. The main focus is on the quality of the tree mesh. The algorithm I use now is pretty fast but the results are not optimal, especially for thin branches connected to thicker ones and for highly curved branches.
The improvements in the works are threefold:
- Crease the branch forks. This gives a tighter look for small branches connected to thick stems with a negliable impact on speed,
- An option to use Blenders skin modifier. Looks great but is much slower (5-10x),
- An option to convert the skeleton to a beveled curve (a la Sapling). Is actually faster and although thin branches look better, the branch forks are somewhat inferior to the skin modifier