IDMapper has been ported to Blender 3.6 LTS
I am happy to announce that I have updated IDMapper to work with Blender 3.6.
It sports a few bug-fixes and internal changes to work with the newer Blender versions, and also has two bits of new functionality:
- you can change the color of the help text shown in face paint mode, to better adapt it to your theme (in the add-on preferences), and
- the IDMapper operator is now applied to all selected objects, instead of just to the active object. This ensures that assigned colors are unique across those objects. If you prefer the old behavior you can select that in the add-on preferences
I have also created a new demo video that shows the basic workflow when using the add-on in Blender 3.6
IDMapper simplifies creation and editing of vertex color layers that can be used as ID-maps in texturing software like Substance Painter or Quixel.
It aims to reduce the time it takes to create an ID-map significantly, especially for complex hard surface models.
It uses powerful heuristics to create an ID-map from scratch and lets you interactively adjust the results. It offers options to use existing information, like uv-seams, but can also intelligently assign the same color to similar mesh parts.
The new version is available on BlenderMarket.
No comments:
Post a Comment