Small Blender Things
Customizing Blender with Python and OSL
New tree addon part II: a better workflow
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Version 0.0.4 of my new tree add-on is focused on defining the crown shape with groups of objects usability enhancements In the previous ver...
A new tree add-on
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Blender already has a few add-ons to generate plant or tree objects, notably IvyGen and Sapling and recently I added a general L-system add-...
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Flow noise addendum: localizing advection
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The advection vector doesn't have to be a constant: with some tweaking we can localize must of the vorticity to a single point on the sp...
Simplex noise for OSL part 3: flow noise
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In this article I present an OSL implementation of flow noise, both in 2D and in 4D Flow Noise in two previous posts ( I , II ) I showed ...
An X-Ray shader for OSL using an edge detection node
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In this attempt to create an X-ray shader that highlights object edges we profit form the built-in facilities of OSL to compute derivatives....
Simplex Noise for OSL part 2: turbulence
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In this article a small update on my previous implementation of Simplex Noise for OSL: an extra feature to add turbulence in the form of fra...
Simplex Noise for the Open Shading Language (OSL)
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Simplex noise is a simple and fast alternative to Perlin noise that scales easily to arbitray dimensions. In this post I present a an implem...
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