Small Blender Things
Customizing Blender with Python and OSL
A new tree addon, revisited
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It has been a while since I worked on the new tree addon so I thought some attention was due. Over the last six months or so my thoughts di...
Simulating erosion in Blender part V, a rain map
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It is time to finalize the necessary features of the addon before giving the erosion algorithms a close look again. This new revision (0.0.2...
Simulating erosion in Blender part IV, addon features.
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The addon is getting its shape and the the results are promessing: (Click to enlarge) The result on the right was obtained by repeating the ...
Simulating erosion in Blender part III, a proper addon
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In previous articles ( Part I and Part II ) I documented my first steps in modeling thermal and hydraulic erosion of meshes in Blender, typ...
Simulating erosion in Blender part II, fluvial erosion
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This second version of my erode.py script adds erosion by water (fluvial erosion, a.k.a. hydraulic erosion). It's not perfect yet, but ...
Simulating erosion in Blender part I: Thermal erosion
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For some time I wanted to create a script that could erode meshes to complement landscape add-ons like ANT . The first step is presented her...
Drawing cubic splines in OSL
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Some time ago I wrote about a routine to calculate the closest distance to a quadratic bezier spline and recently I reused this routine aga...
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