Small Blender Things

Customizing Blender with Python and OSL

A new tree addon, revisited

›
It has been a while since I worked on the new tree addon so I thought some attention was due. Over the last six months or so my thoughts di...

Simulating erosion in Blender part V, a rain map

›
It is time to finalize the necessary features of the addon before giving the erosion algorithms a close look again. This new revision (0.0.2...

Simulating erosion in Blender part IV, addon features.

›
The addon is getting its shape and the the results are promessing: (Click to enlarge) The result on the right was obtained by repeating the ...

Simulating erosion in Blender part III, a proper addon

›
In previous articles ( Part I and Part II ) I documented my first steps in modeling thermal and hydraulic erosion of meshes in Blender, typ...

Simulating erosion in Blender part II, fluvial erosion

›
This second version of my erode.py script adds erosion by water (fluvial erosion, a.k.a. hydraulic erosion). It's not perfect yet, but ...

Simulating erosion in Blender part I: Thermal erosion

›
For some time I wanted to create a script that could erode meshes to complement landscape add-ons like ANT . The first step is presented her...

Drawing cubic splines in OSL

›
Some time ago I wrote about a routine to calculate the closest distance to a quadratic bezier spline and recently I reused this routine aga...
‹
›
Home
View web version
Powered by Blogger.