Small Blender Things
Customizing Blender with Python and OSL
Add-ons and more
(Move to ...)
My BlenderMarket shop
My Books on Smashwords
▼
Showing posts with label
open shading language
.
Show all posts
Showing posts with label
open shading language
.
Show all posts
Open Shading Language for Blender on BlenderMarket
›
The last couple of weeks I have been working to create a distribution channel for my Blender related e-books that is better suited to the in...
Noise experiment with Open Shading Language
›
I am still looking for good procedural noise to be used as the basis for bark materials. Such noise would need some anisotropy because the c...
Voronoi noise with cyclic metrics, an experiment
›
While working on adding more functionality on voronoi nodes in OSL I was wondering if we could vary the metric in some interesting way. The...
1 comment:
Fast Voronoi F2F1 in Blender Cycles on GPU and CPU
›
The voronoi noise texture in Blender Cyles is rather limited: it is only based on the distance to the nearest point while many interesting p...
1 comment:
Renderman for Blender vs. OSL
›
Everybody is thrilled because of Pixar's decision to offer a version of Renderman that is free for non-commercial use , and rightly so b...
Voronoi playtime, redux
›
In a previous article I showed how some hidden functionality in Blender's distributed OSL headers could be used to create all sorts of ...
Greebles in OSL
›
The shader that is presented here basically takes as input a set of uv coordinates and produces a set of rectangles, each with their own uv ...
Strips OSL Shader: subdivide a uv map into strips and slots
›
In an ongoing effort to search for methods that can be used to generate bark textures I devised this simple OSL shader: it takes a uv-map (f...
Chaos mosaic with OSL
›
Chaos mosaic is a technique tht can be used to reduce the repetative appearance of tilebale images. An example is shown below. The upper rig...
1 comment:
A hexagon shader in OSL, second edition
›
A while ago I made a simple OSL shader for hexagonal tilings. Prompted by some questions on BlenderArtists I decided to create a more vers...
Settling of particles in suspension with Blender and OSL
›
Playing with volumetrics I wanted to approximate the effect of the settling of suspended particles from a fluid, like what happens when you ...
OSL support in mainstream renderers (V-Ray and Renderman)
›
Things are getting interesting now that more major players start supporting OSL. This week Pixar announced the support for OSL in Renderman...
1 comment:
A new tree addon, Part IV: volume rendering experiments with OSL
›
With the new volume shading options offered by Blenders OSL implementation it is tempting to try this on the trees generated by the space tr...
OSL Bevel Shader
›
In a BlenderArtists thread about ambient occlusion shaders the question was asked if OSL's ray tracing capabilities coudl be used to cr...
Drawing cubic splines in OSL
›
Some time ago I wrote about a routine to calculate the closest distance to a quadratic bezier spline and recently I reused this routine aga...
Creating unique snowflakes with OSL
›
Falling snowflakes are easy enough to dimulate in Blender with a particle system but if quite a few of them might be seen fairly close up, t...
wiggles / noodles shader for OSL
›
The basic idea of this shader is to scatter around wiggly lines that can be used as fibers, hairs or, like in the image below, noodles. Eac...
Sprinkles revisited
›
A while ago when I started this blog I created a simple shader for chocolate sprinkles and while I was reviewing comments I noticed that th...
OSL Lace curtain shader for Blender Cycles, part II
›
In our first attempt to craft a shader that can mimic sheer fabric like lace curtains we approximated the fibers by filaments with a square...
›
Home
View web version