Blendermarket Summer Sale

 


A summer sale is on at BlenderMarket ! They are having a sale from August 3 - August 8.

This means serious discounts on participating products and of course my add-ons are on sale too, including Snap!

Check out BlenderMarket to see if that special product on your wish list now has an 'on sale' label.

IDMapper ported to Blender 3.3 beta

IDMapper has been ported to Blender 3.3 beta

That may sound a bit premature, but I am confident no changes will be needed for the official release of Blender 3.3. However, if necessary we update the add-on again of course.

Note that this version will not run on older versions of Blender.

 

IDMapper simplifies creation and editing of vertex color layers that can be used as ID-maps in texturing software like Substance Painter or Quixel. It aims to reduce the time it takes to create an ID-map significantly, especially for complex hard surface models. It uses powerful heuristics to create an ID-map from scratch and lets you interactively adjust the results. It offers options to use existing information, like uv-seams, but can also intelligently assign the same color to similar mesh parts. 

The new version is available on BlenderMarket.

Snap! July 2022 release

The release of 3 July 2022 adds no new functionality but does fix a number of  small bugs. This release is also tested on Blender 3.2.

For an introduction to Snap! see this article and for the new functionality added in the April 2022 release, see this article. Both articles have links to demo videos as well.



Snap! is a time saving tool for people who often work with modular assets packs or creators of asset packs who want to make there product easier to use.

Snap! allows you to define snap-points with a predefined location and orientation on objects which can then be used to interactively snap objects together without the hassle of precise positioning.

Snap! is available in a personal and a redistributable version on my BlenderMarket shop.

 


Spring sale is on at BlenderMarket ! They are having a sale from April 13 until April 18.

This means serious discounts on participating products and of course my add-ons are on sale too, including Snap!

Check out BlenderMarket to see if that special product on your wish list now has an 'on sale' label.

Snap! April 2022 release

The release of 2 April 2022 adds new functionality to snap based on matching tags and allows for an unlimited number of snap-points. (For an introduction to Snap! see this article).



Extra snap-points

Snap! is no longer limited to just four snap-points. In the new Extra point definitions panel you can now add as many points as you like.These extra points are in their own panel for backwards compatibility, but behave in the exact same way as the other points.


You can even filter and sort them based on their labels if you have many of them. 

Tag based snapping

Sometimes you don't want that each snap-point can snap to any snap-point on another object. You can now limit the possible connections by assigning tags and accept tags to a snap-point. If the match tags option is set, point will only snap if the have a tag that will match the accept tag of the other snap-point.

Snap 3d Cursor to snap-point

Sometimes it is helpful to be able to move the 3d-cursor to the exact location of a snap-point. There is now an operator/button provided for this.

Auto parenting

Normally when you snap an object to another object, it is moved into position and oriented, but nothing else. The objects are not connected in any way, so after the snap you can move them around freely.

With the new auto parenting option however, a point that is snapped in place is also parented to the target object, so will then move with the target after it is snapped in place.

Select neighbors

Is a small feature that allows you to select any objects that share an overlapping snap-point.

A playlist with (among other things) a video demonstrating the new features is available as well


Snap! is a time saving tool for people who often work with modular assets packs or creators of asset packs who want to make there product easier to use.

Snap! allows you to define snap-points with a predefined location and orientation on objects which can then be used to interactively snap objects together without the hassle of precise positioning.

Snap! is available in a personal and a redistributable version on my BlenderMarket shop.

BlenderMarket Black friday / Cyber Monday 2021


That whole Black Friday / Cyber Monday thing could be considered the pinnacle of consumerism, but why deny yourself a nice discount if you planned on purchasing something from BlenderMarket ? They are having a sale from Friday, November 26th 12:00am - Monday, November 29th 11:59pm CST
This means serious discounts on participating products and of course my add-ons are on sale too!

Check out BlenderMarket to see if that special product on your wish list now has an 'on sale' label.

Ortho updated to Blender 2.93 LTS

A bit overdue perhaps, but I have just made a version of Ortho available that is tested against Blender 2.93 LTS.



Ortho offers a collection of tools that allows you to move, rotate, scale, snap and align selections of a mesh relative to a user-defined reference plane. Working relative to a reference plane can greatly simplify the positioning of mesh parts and can help clean up distorted meshes. Blender already offers several tools to transform and snap mesh parts but they work in the context of predefined coordinates, which makes it difficult to position or align mesh parts in meshes that are transformed with respect to their local coordinates or in situations where orthogonal coordinates are not sufficient, for example when positioning a window inside a slanted roof.

Ortho offers a simple and interactive way to define a plane that fits a selection of vertices in a mesh and offers a set of tools that operate with respect to this reference plane. You can for example align and snap a selection to the reference plane or move this selection along its normal or its surface. Scaling is also an option, offering ways to rectify slightly distorted meshes even in situations where such a distorted plane is not aligned with any axis and scaling along individual normals with Alt-S gives strange results.

Availability

Ortho is available from my Blender Market store.