Blender Market Black Friday Cyber Sale

 

Of course BlenderMarket does Black Friday and my add-ons are in it too. Check my BlenderMarket shop if you were thinking about purchasing one. Whether you think it's all commercial bullshit or not, there are some nice discounts to be had 

WeightLifter add-on updated for Blender 4.0

WeightLifter has been been updated for 4.0 compatibility. It has been tested with the daily built of November 3rd  and only minor modifications were needed to make it compatible. If you still encounter a bug, please let me know so that I can have a look at it.

WeightLifter is available on BlenderMarket. This update is free for customers who bought previous versions of WeightLifter.

WeightLifter is an add-on that can calculate all sorts of information and store this into vertex groups or vertex color layers. It can for example determine the visibility of vertices for a certain camera or the distance to some light source and much, much more (the add-on comes with a 30 page fully illustrated manual), information that can for example be used as a density map in particle systems. You can even bake this information if your scene is animated. 

The future

The code in the add-on is very old (9 years, which in Internet terms is ancient) and it does show its age in the way it is structured and also, as I experience myself, it is not very fast, especially on large meshes.

I was tempted to modernize it, and improve its speed if possible, but this might also be an opportunity to add features. So if you have an idea or suggestion, please drop me a note in the contact box at the top right of the page or via BlenderMarket and I'll be happy to consider it.

IDMapper add-on ported to Blender 4.0

 


I am pleased to announce that IDMapper is now available for Blender 4.0. 

It has been tested against the daily of November 3rd, but I expect no changes will be needed for the 4.0 release candidate or the final release.

Blender 4.0 introduced quite a few breaking changes, so this version is not backwards compatible with 3.x

Although no new functionality was introduced in this release, please be aware of the following:

  • IDMapper can currently not work with facemaps, because they are no longer supported in 4.0. This may change in the future (hopefully, see this discussion) and if possible I will try to get this back into IDMapper. Meanwhile, I did create a small, free add-on to make selecting faces from facemaps possible in 4.0 which may be useful in some workflows.
  • Color picking in Face Paint Mode (with the S-key) is no longer restricted to the 3d-View area, so colors can be picked from anywhere in the Blender application (although still not outside of it).

IDMapper simplifies creation and editing of vertex color layers that can be used as ID-maps in texturing software like Substance Painter or Quixel. It aims to reduce the time it takes to create an ID-map significantly, especially for complex hard surface models. It uses powerful heuristics to create an ID-map from scratch and lets you interactively adjust the results. It offers options to use existing information, like uv-seams, but can also intelligently assign the same color to similar mesh parts. 

The new version is available on BlenderMarket.

This previous article showcases some of IDMapper's functionality.

Snap! add-on ported to Blender 4.0

Snap! has been updated to run on Blender 4.0.

It has been tested against the daily of November 3rd, but I expect no changes will be needed for the 4.0 release candidate or the final release.

Blender 4.0 introduced quite a few breaking changes, so this version is not backwards compatible with 3.x

For an introduction to Snap! see this article and for the new functionality added in the April 2022 release, see this article. Both articles have links to demo videos as well.



Snap! is a time saving tool for people who often work with modular assets packs or creators of asset packs who want to make there product easier to use.

Snap! allows you to define snap-points with a predefined location and orientation on objects which can then be used to interactively snap objects together without the hassle of precise positioning.

Snap! is available in a personal and a redistributable version on my BlenderMarket shop.