The current version of Snap! seems to work without change on Blender 🥳
Availability
It is available complete with a manual from the releases section of This Repository.
The current version of Snap! seems to work without change on Blender 🥳
It is available complete with a manual from the releases section of This Repository.
In a previous article I mentioned that I stopped publishing add-ons on blender market because basically I was done with it it: I didn't earn enough to warrant the amount of effort that goes into maintaining and supporting add-ons.
However, there is still quite some interest in some of the add-ons, especially Snap!, the add-on that makes it really easy to work with modular assets, and so I decided to open source this add-on and make it available for free.
Technically it already was open source, at least the source code was, but now I'm also open sourcing the manual, and that means that you can download both the source and the manual from this GitHub repository.
A .zip file that can be installed as-is is also provided in the releases section. Just make sure to check the readme (and the documentation) before you start using it.
Snap! has been updated to run on Blender 4.0.
It has been tested against the daily of November 3rd, but I expect no changes will be needed for the 4.0 release candidate or the final release.
Blender 4.0 introduced quite a few breaking changes, so this version is not backwards compatible with 3.x
For an introduction to Snap! see this article and for the new functionality added in the April 2022 release, see this article. Both articles have links to demo videos as well.
Snap! is a time saving tool for people who often work with modular assets packs or creators of asset packs who want to make there product easier to use.
Snap! allows you to define snap-points with a predefined location and orientation on objects which can then be used to interactively snap objects together without the hassle of precise positioning.
Snap! is available in a personal and a redistributable version on my BlenderMarket shop.
Snap! has been updated to fix an annoying bug that might occur when you would try to flip an object that only shared extra points with other objects.
Snap! was also tested on Blender 3.3.
For an introduction to Snap! see this article and for the new functionality added in the April 2022 release, see this article. Both articles have links to demo videos as well.
Snap! is a time saving tool for people who often work with modular assets packs or creators of asset packs who want to make there product easier to use.
Snap! allows you to define snap-points with a predefined location and orientation on objects which can then be used to interactively snap objects together without the hassle of precise positioning.
Snap! is available in a personal and a redistributable version on my BlenderMarket shop.
The release of 3 July 2022 adds no new functionality but does fix a number of small bugs. This release is also tested on Blender 3.2.
For an introduction to Snap! see this article and for the new functionality added in the April 2022 release, see this article. Both articles have links to demo videos as well.
Snap! is a time saving tool for people who often work with modular assets packs or creators of asset packs who want to make there product easier to use.
Snap! allows you to define snap-points with a predefined location and orientation on objects which can then be used to interactively snap objects together without the hassle of precise positioning.
Snap! is available in a personal and a redistributable version on my BlenderMarket shop.
The release of 2 April 2022 adds new functionality to snap based on matching tags and allows for an unlimited number of snap-points. (For an introduction to Snap! see this article).
Snap! is no longer limited to just four snap-points. In the new Extra point definitions panel you can now add as many points as you like.These extra points are in their own panel for backwards compatibility, but behave in the exact same way as the other points.
You can even filter and sort them based on their labels if you have many of them.
Sometimes you don't want that each snap-point can snap to any snap-point on another object. You can now limit the possible connections by assigning tags and accept tags to a snap-point. If the match tags option is set, point will only snap if the have a tag that will match the accept tag of the other snap-point.
Sometimes it is helpful to be able to move the 3d-cursor to the exact location of a snap-point. There is now an operator/button provided for this.
Normally when you snap an object to another object, it is moved into position and oriented, but nothing else. The objects are not connected in any way, so after the snap you can move them around freely.
With the new auto parenting option however, a point that is snapped in place is also parented to the target object, so will then move with the target after it is snapped in place.
Is a small feature that allows you to select any objects that share an overlapping snap-point.
A playlist with (among other things) a video demonstrating the new features is available as well
Snap! is a time saving tool for people who often work with modular assets packs or creators of asset packs who want to make there product easier to use.
Snap! allows you to define snap-points with a predefined location and orientation on objects which can then be used to interactively snap objects together without the hassle of precise positioning.
Snap! is available in a personal and a redistributable version on my BlenderMarket shop.
The release of 30 September 2021 adds new functionality to creating snap-points as well as using snap-points. (For an introduction to Snap! see this article).
You can now position snap-points on selected vertices in Bezier curves and Lattice objects in the same way you can do this for Mesh objects. You could already define snap-points on any object but this makes it way easier to position snap-points accurately. In Bezier curves you can also use the positions of the handles, not just the control points themselves. Curves that are not Bezier curves are currently not supported (although you can position snap-point manually just like with any object).
New operators have been added that copy and object before starting interactive snapping. You can choose to create a full or a linked duplicate and these operators are available in the Snap! Pie menu as well. If you add these operator to your quick menu (or add the Snap! Pie menu) you speed up your workflow in the common scenario where you have appended an asset collection and want to snap multiple copies of those assets.
The new Copy snap points operator will copy the Snap! configuration of the active object to any other selected object. This is convenient for example if you want to create multiple variants of an asset with the same snap-points.
Colorful labels for snap-points can enhance the aesthetics of an asset collection with snap-points, but the colors might clash with the theme chosen by the end-user, making it perhaps difficult to read. Therefore the end-user can now override those colors in the preferences because I consider colors (as well as font-size etc.) an accessibility issue that should be under the control of the end-user.
Snap! is a time saving tool for people who often work with modular assets packs or creators of asset packs who want to make there product easier to use.
Snap! allows you to define snap-points with a predefined location and orientation on objects which can then be used to interactively snap objects together without the hassle of precise positioning.
Snap! is available in a personal and a redistributable version on my BlenderMarket shop.
This new video shows how you an approach to creating curve based assets with snap-points that allow for easy snapping while deforming an object at the same time.
Snap! allows you to define snap-points with a predefined location and orientation on objects which can then be used to interactively snap objects together without the hassle of precise positioning.
Snap! is available in a personal and a redistributable version on my BlenderMarket shop.
In a previous article I introduced a new add-on called Snap!
Snap! is a time saving tool for people who often work with modular assets packs or creators of asset packs who want to make there product easier to use.
Snap! allows you to define snap-points with a predefined location and orientation on objects which can then be used to interactively snap objects together without the hassle of precise positioning.
Snap! is available in a personal and a redistributable version on my BlenderMarket shop.
It is not every day I can announce a new add-on but today I published Snap! on BlenderMarket.
Snap! is a time saving tool for people who often work with modular assets packs or creators of asset packs who want to make there product easier to use.
Snap! allows you to define snap-points with a predefined location and orientation on objects which can then be used to interactively snap objects together without the hassle of precise positioning.
It is available in a personal and a redistributable version on my BlenderMarket shop.