In Blender 5.2, the ImBuf object now features a method that can be used as a context manager, yielding a Python memoryview object. This opens up a fast and convenient way to use an ImBuf to draw things using the blf module, and then copy the result to a Blender Image object's pixels attribute.
However, we cannot simply write:
This fails because Python's memoryview slice assignments have limitations when working with non-flat array configurations, which is what an Imbuf always is (width x height x color channels). Instead, we have to cast the memoryview to a flat array.
Furthermore, because either the source or the destination needs to be in a compatible byte format, we cannot cast a multidimensional float view directly to a flat float view in one go. We must resort to a rather inelegant double cast coupled with the foreach_set method:
This first casts everything to a flat array of bytes, then to a flat array of floats, what is what foreach_set expects.
It works, and both cast() and foreach_set() are highly performant (cast() does not even touch the data, just the metadata), but it does feel a bit clunky. This isn't Blender's fault, though—it has been a long-standing behavior regarding multidimensional array manipulation discussed on the Python Core Development Issue Tracker.
Note that we now have a fast way to move data from an ImBuf to an Image, but ImBuf objects aren't all that common: we can create one and write text into it with the functions in the blf module, but as far as I can tell the is currently no way to copy a framebuffer to an Image or an ImBuf, nor is there a way to use the gpu module directly to draw into an ImBuf, so quickly creating an Image still requires a laborious route that involves copying the data from the framebuffer pixel-by-pixel to the Image.
Hopefully framebuffers will get buffer protocol support in the future, but that's probably not an easy task as there the actual data lives on the GPU and needs to be transferred. So let's keep an eye on the dev logs. 😀
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