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blenderaddons-ng |
It creates a clean mesh, although currently it does not add uv-coordinates.
It can be downloaded directly from here, or you might want to have a look at the repository and see what it is about.Description
The add-on provides an operator that creates a customization "stonework" wall mesh made up of rows of randomly sized rectangular stones separated by configurable gaps. The main features and functionality are:
- Adds a new mesh object to the scene representing a wall made of stones.
- Customizable wall dimensions: You can set the total width and height of the wall.
- Configurable stone size: Control the minimum and maximum width of stones, the height of each row, and the width of the first stone in each row.
- Randomization: Stones in each row have random widths (within user-specified limits), and you can set a random seed to get a different placement of the stones.
- Gaps between stones: You can specify the width and depth of the gaps between stones, making the wall look more realistic.
- Half-stone probability: Optionally, some stones can be half-width for a more natural, irregular pattern.
- Mesh construction: The add-on ensures all faces are connected, merging vertices where stones meet and splitting faces where a vertex lies on another face’s edge.
- Extrusion: Stones are extruded along the Z-axis by the gap depth, giving the wall a 3D appearance.
- User interface: The operator appears in the "Add" menu in the 3D Viewport, under the name "Stonework Wall".
This add-on is useful for quickly generating stylized or realistic stone or brick wall meshes for architectural visualization, games, or other 3D projects.
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