Blender Addon: Weight paint vertices visible from the active camera

When working with particles it is often a waste of resources to distribute the particles outside the area visible from the camera. Fortunately the particle distribution can be controlled by a vertex group but weight painting the visible area by hand is a bit cumbersome. I therefore created a simple script that offers the option to paint the vertices of a mesh in the active vertex group with a weight of one if they are visible from the camera and zero otherwise. With a toggle switch you can select whether objects in the scene should be taken into account as well.

Availability and usage

All functionality of this add-on plus a lot more is now available as a convenient all-in-one add-on on BlenderMarket. It comes with an extensive PDF manual and your purchase will encourage me to develop new Blender add-ons.

The simple add-on presented in this article is available from GitHub (right click the link to download the script somewhere then install it from Blender with File -> User Preferences -> Addons -> Install from file. Don't forget to enable the check box).

Once installed it's available in weight paint mode from the Weights menu as shown below:

Simply select the mesh you want to paint, switch to weight paint mode and click Weights -> Visible Vertices. It will adjust the weights of the active vertex group and if the mesh hasn't got one, a new vertex group will be added. If you toggle the Full Scene option (in the VisibleVertices tab of the toolbar, you might need to press control-T to show it) objects in the scene might block the view as well as shown in the image below, where a cube and a sphere are shown in wireframe mode to reveal that blocked portions of the plane have been assigned a weight of zero.



The add-on was presented in this BlenderArtists thread.

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