IDMapper ported to Blender 3.3 beta

IDMapper has been ported to Blender 3.3 beta

That may sound a bit premature, but I am confident no changes will be needed for the official release of Blender 3.3. However, if necessary we update the add-on again of course.

Note that this version will not run on older versions of Blender.

 

IDMapper simplifies creation and editing of vertex color layers that can be used as ID-maps in texturing software like Substance Painter or Quixel. It aims to reduce the time it takes to create an ID-map significantly, especially for complex hard surface models. It uses powerful heuristics to create an ID-map from scratch and lets you interactively adjust the results. It offers options to use existing information, like uv-seams, but can also intelligently assign the same color to similar mesh parts. 

The new version is available on BlenderMarket.

Snap! July 2022 release

The release of 3 July 2022 adds no new functionality but does fix a number of  small bugs. This release is also tested on Blender 3.2.

For an introduction to Snap! see this article and for the new functionality added in the April 2022 release, see this article. Both articles have links to demo videos as well.



Snap! is a time saving tool for people who often work with modular assets packs or creators of asset packs who want to make there product easier to use.

Snap! allows you to define snap-points with a predefined location and orientation on objects which can then be used to interactively snap objects together without the hassle of precise positioning.

Snap! is available in a personal and a redistributable version on my BlenderMarket shop.