This means serious discounts on participating products and of course my add-ons are on sale too!
Check out BlenderMarket to see if that special product on your wish list now has an 'on sale' label.
I am pleased to announce that NodeSet Pro has been tested on Blender 3.3 LTS and is available from my BlenderMarket store.
NodeSet Pro is an add-on that greatly simplifies the process of importing sets of textures to create a node based material.
It allows you import a set of related texture maps by simply pointing to one of them, takes care of setting the color data attribute correctly, adds bump nodes and normal map nodes where needed and wires up everything to the principled shader or a shader node group you have defined, all with a few simple clicks.
Instead of importing textures like basecolor, normalmap, roughness, etc. one by one, with NodeSet Pro you will only need to select a single texture and textures with the same base name will be loaded as well. NodeSet Pro will also apply non-color data options to texture maps that need this, create normal map and bump nodes and wire everything up to a shader.
Besides individual texture sets NodeSet Pro also offers panels that let you manage collections of textures sets in a straight forward manner.
NodeSet Pro works out of the box with substance painter textures but every aspect of it can be configured in the preferences to seamlessly adapt to your workflow and these preferences can be saved as presets.
Snap! has been updated to fix an annoying bug that might occur when you would try to flip an object that only shared extra points with other objects.
Snap! was also tested on Blender 3.3.
For an introduction to Snap! see this article and for the new functionality added in the April 2022 release, see this article. Both articles have links to demo videos as well.
Snap! is a time saving tool for people who often work with modular assets packs or creators of asset packs who want to make there product easier to use.
Snap! allows you to define snap-points with a predefined location and orientation on objects which can then be used to interactively snap objects together without the hassle of precise positioning.
Snap! is available in a personal and a redistributable version on my BlenderMarket shop.
That may sound a bit premature, but I am confident no changes will be needed for the official release of Blender 3.3. However, if necessary we update the add-on again of course.
Note that this version will not run on older versions of Blender.
The release of 3 July 2022 adds no new functionality but does fix a number of small bugs. This release is also tested on Blender 3.2.
For an introduction to Snap! see this article and for the new functionality added in the April 2022 release, see this article. Both articles have links to demo videos as well.
Snap! is a time saving tool for people who often work with modular assets packs or creators of asset packs who want to make there product easier to use.
Snap! allows you to define snap-points with a predefined location and orientation on objects which can then be used to interactively snap objects together without the hassle of precise positioning.
Snap! is available in a personal and a redistributable version on my BlenderMarket shop.
The release of 2 April 2022 adds new functionality to snap based on matching tags and allows for an unlimited number of snap-points. (For an introduction to Snap! see this article).
Snap! is no longer limited to just four snap-points. In the new Extra point definitions panel you can now add as many points as you like.These extra points are in their own panel for backwards compatibility, but behave in the exact same way as the other points.
You can even filter and sort them based on their labels if you have many of them.
Sometimes you don't want that each snap-point can snap to any snap-point on another object. You can now limit the possible connections by assigning tags and accept tags to a snap-point. If the match tags option is set, point will only snap if the have a tag that will match the accept tag of the other snap-point.
Sometimes it is helpful to be able to move the 3d-cursor to the exact location of a snap-point. There is now an operator/button provided for this.
Normally when you snap an object to another object, it is moved into position and oriented, but nothing else. The objects are not connected in any way, so after the snap you can move them around freely.
With the new auto parenting option however, a point that is snapped in place is also parented to the target object, so will then move with the target after it is snapped in place.
Is a small feature that allows you to select any objects that share an overlapping snap-point.
A playlist with (among other things) a video demonstrating the new features is available as well
Snap! is a time saving tool for people who often work with modular assets packs or creators of asset packs who want to make there product easier to use.
Snap! allows you to define snap-points with a predefined location and orientation on objects which can then be used to interactively snap objects together without the hassle of precise positioning.
Snap! is available in a personal and a redistributable version on my BlenderMarket shop.