Showing posts with label colinear. Show all posts
Showing posts with label colinear. Show all posts

Colinearity tests in Blender meshes using Numpy

I re-implemented the algorithm used in the select_colinear_edges add-on to select all edges that are co-linear with already selected edges, and I thought a little write-up with some details could be useful for some people.

Warning! Long read! (≈ 20 min)

The challenge

If we want to select a path of co-linear edges all we have to do is start from any already selected edge, check if its neighbor is co-linear and if it is, select it and proceed from there. If we are careful not to examine any edges more than once, this algorithm will be quite fast and the time will depend on the number of directly connected edges that prove to be co-linear. And even in a large mesh this is likely to be a small number.

But what if we do not require those connected edges to form an unbroken path?

Then for all initially selected edges we would have to test all other edges in the mesh for co-linearity, something that can take a very long time if the mesh contains millions of vertices and everything is implemented in Python using just the mathutils module.

The algorithm

How do you determine if two edges are co-linear?

The first step is to see if they are parallel. This is done by calculating the dot product of the two normalized direction functions. If this product is very close to 1 or -1 we consider them parallel.


(The dot product of two normalized vectors is the cosine of the angle between them)

Being parallel is a necessary condition but not a sufficient one to determine if two edges are co-linear. We also need to check if they are on the same line. This is done by first calculating the vector from anyone of the two vertices in one edge to any one of the vertices in the other edge.

E3 is parallel to E1 but the light blue between vector is not parallel to E1

If the length of this vector is zero, then the chosen vertices coincide, and the edges are co-linear. If not we check the angle between this vector and the direction vector of one of the edges, and if this is is very close to 1 or -1, the edges are co-linear.

This means that for all edges we need to calculate the normalized direction vector and for all initially selected edges we need to calculate this between vector for all other edges.

A numpy based solution

Numpy can work efficiently on vast arrays of numbers and is bundled with Blender. By using Numpy we can avoid two notoriously slow things: Python loops and calling functions.

Our function looks like this (See the function colinear_edges() in this file):


def colinear_edges(selected: np.ndarray, indices, coords, threshold):
    colinear = np.zeros_like(selected)

    # calculate direction vectors for each edge
    edge_dirs = coords[indices[:, 1]] - coords[indices[:, 0]]
    edge_dirs = edge_dirs / np.linalg.norm(edge_dirs, axis=1)[:, np.newaxis]

    for e in selected.nonzero()[0]:
        # get the direction vector of the selected edge
        dir1 = edge_dirs[e]
        # check all other edges for colinearity
        angles = np.arccos(np.clip(np.dot(dir1, edge_dirs.T), -1.0, 1.0))
        parallel = (angles < threshold) | (np.abs(angles - np.pi) < threshold)
        v1 = coords[indices[e, 0]]
        w1 = coords[indices[:, 0]]
        # vector between start points
        between = w1 - v1
        # if the vector between start points is zero, they share a vertex, so colinear
        between_length = np.linalg.norm(between, axis=1)
        connected = between_length < 1e-6
        angles_between = np.abs(
            np.arccos(
                np.clip(
                    np.dot(dir1, (between / between_length[:, np.newaxis]).T), -1.0, 1.0
                )
            )
        )
        bparallel = (angles_between < threshold) | (
            np.abs(angles_between - np.pi) < threshold
        )
        # colinear if they are parallel and either share a vertex or the angle between the direction vector and the vector between start points is less than the threshold
        colinear |= (connected | bparallel) & parallel

    return colinear

Lets explain a few important steps.

The function is called with 4 arguments, a boolean array that indicates which edges are currently selected, an array with indices (2 for each edge) that indexes the third argument an array with vertex coordinates, and a threshold value we'll discuss later. All those arrays come from a Blender Mesh object and we will see how later in this article.

Line 5+6: Here we calculate all direction vectors between the edge indices in one go, and then normalize them in a single statement by dividing each vector by its norm (i.e. length).

Line 8-10: We loop over each selected edge and get its direction vector.

Line 12: Then we calculate the angles with all other vectors. This is done by calculating the dot product between the direction vector and all other direction vectors in on go (note that we need to transpose the array of vectors for this to work). We clip the dot products between -1 and 1 to guard against any floating point inaccuracies and then use the arccos() function to calculate the angle (Remember that the dot product represents the cosine of the angle between two vectors)

Line 13: then the angle is checked against the threshold and if smaller (or very close to π, because we don´t care in which direction the vectors are aligned) we deem them parallel.

Line 14-17: then we take a vertex v1 from the first edge and all vertices w1 for each other edge, and calculate the between vector.

Line 19+20: we calculate the length all those between vectors, and for all of them determine if this length is so small we consider the vertices coincident.

Line 21-27: then we calculate all angle between the direction vector and the between vectors in the same way we did before.

Line 28-30: we then determine if the between vectors are parallel with the direction vector (or anti-parallel, because we don´t care about that)

Line 32: Finally we combine the logic and say two edges are co-linear if the are parallel AND their chosen vertices are coincident OR the angle is near zero. The result is OR-ed into the colinear array because we do this for each edge that was initially selected and want to return the combined set.

Calling colinear_edges()

If we have a Blender Mesh object we can access obj.data.edges and obj.data.vertices. The select-colinear() function takes reference to those properties and uses then to efficiently retrieving all the indices, selected status and vertex coordinates with the foreach_get() method (Line 7-9). It stores them in arrays we have created first (Line 4-6).
foreach_get() expects flat arrays, so we reshape them into their expected shape where needed (Line 10+11), before we call the colinear_edges() function discussed earlier (Line 13).
The result is a flat array with the new selected status of each edge which we store in the select attribute of the mesh edges with the foreach_set() method (Line 14).
And finally we return the number of selected edges by counting all non-zero values (True is considered non-zero too, so this works fine for arrays of booleans).
def select_colinear(edges, vertices, threshold):
    n_edges = len(edges)
    n_vertices = len(vertices)
    indices = np.empty(2 * n_edges, dtype=int)
    coords = np.empty(3 * n_vertices, dtype=float)
    selected = np.zeros(n_edges, dtype=bool)
    edges.foreach_get("vertices", indices)
    edges.foreach_get("select", selected)
    vertices.foreach_get("co", coords)
    coords = coords.reshape((n_vertices, 3))
    indices = indices.reshape((n_edges, 2))

    colinear = colinear_edges(selected, indices, coords, threshold)
    edges.foreach_set("select", colinear)
    return np.count_nonzero(colinear)

Summary

Using the foreach_get() / foreach_set() lets us easily get access to mesh properties in bulk, which allows us to use Numpy to implement an algorithm that calculates co-linearity without Python loops (except for the loop of all initially selected edges).

In exchange for a modest increase in complexity we gain a lot of performance: Although your mileage may vary of course, I could easily (in < 0.1 second) select all co-linear edges when picking one edge in a default cube that was subdivided 500 times (= around 3.5 million edges). Fast enough for me 😀




Select colinear edges - vibe coding a Blender add-on

Warning! Long read! (≈ 10 min if you just skim the code blocks)



The question is: How easy is it to create a Blender addon from scratch with the help of ChatGPT and is the code any good?

TLDR; It is fairly easy and while the code is mostly ok, details in the algorithm require close scrutiny and once it has an ok idea, it tends to suddenly forget things once tasked with an enhancement. In short: It acts like a junior software dev. It may save considerable time, but you have to keep a close eye on it (and it is annoyingly cheery an polite too! 😏)




The goal

The idea is to create a simple addon with an operator that will select all edges that are colinear with any of the selected edges. We use Vscode CoPilot with ChatGPT 4.1 and see how far we get.

The first attempt

Me: create a Blender Operator that operates on an active Mesh object, and that selects all edges that are colinear with any of the currently selected edges

GitHub Copilot: Certainly! Here’s a Blender Operator in Python that selects all edges colinear with any currently selected edge in the active mesh object. This script uses Blender’s bmesh module for mesh manipulation.
import bpy
import bmesh
from mathutils import Vector

class MESH_OT_select_colinear_edges(bpy.types.Operator):
    """Select all edges colinear with any currently selected edge"""
    bl_idname = "mesh.select_colinear_edges"
    bl_label = "Select Colinear Edges"
    bl_options = {'REGISTER', 'UNDO'}

    angle_threshold: bpy.props.FloatProperty(
        name="Angle Threshold",
        description="Maximum angle (degrees) to consider edges colinear",
        default=1.0,
        min=0.0,
        max=10.0
    )

    def execute(self, context):
        obj = context.active_object
        if not obj or obj.type != 'MESH':
            self.report({'ERROR'}, "Active object is not a mesh")
            return {'CANCELLED'}

        bm = bmesh.from_edit_mesh(obj.data)
        bm.edges.ensure_lookup_table()

        # Find all selected edges and their directions
        selected_dirs = []
        for e in bm.edges:
            if e.select:
                v1, v2 = e.verts
                dir_vec = (v2.co - v1.co).normalized()
                selected_dirs.append(dir_vec)

        if not selected_dirs:
            self.report({'WARNING'}, "No edges selected")
            return {'CANCELLED'}

        # Deselect all edges first
        for e in bm.edges:
            e.select = False

        # Select all edges colinear with any selected edge
        threshold_rad = self.angle_threshold * 3.14159265 / 180.0
        cos_threshold = abs(Vector((1, 0, 0)).angle(Vector((1, 0, 0))))  # Always 0, but for clarity

        for e in bm.edges:
            v1, v2 = e.verts
            dir_vec = (v2.co - v1.co).normalized()
            for sel_dir in selected_dirs:
                angle = dir_vec.angle(sel_dir)
                if angle < threshold_rad or abs(angle - 3.14159265) < threshold_rad:
                    e.select = True
                    break

        bmesh.update_edit_mesh(obj.data)
        return {'FINISHED'}

def menu_func(self, context):
    self.layout.operator(MESH_OT_select_colinear_edges.bl_idname)

def register():
    bpy.utils.register_class(MESH_OT_select_colinear_edges)
    bpy.types.VIEW3D_MT_edit_mesh_edges.append(menu_func)

def unregister():
    bpy.types.VIEW3D_MT_edit_mesh_edges.remove(menu_func)
    bpy.utils.unregister_class(MESH_OT_select_colinear_edges)

if __name__ == "__main__":
    register()
Usage
1. Switch to Edit Mode and select one or more edges. 
2. Run this script in Blender’s Text Editor. 
3. Press `F3` and search for "Select Colinear Edges" or find it in the Edge menu. You can adjust the `Angle Threshold` to control how strict the colinearity check is.

Now this is pretty solid for a first attempt and it even takes care of registering the operator. It would have been nice to have a poll() function but that is not essential (and I didn't ask for it.)

Adding an extra option


Now let's see how it deals with a request to add an extra option.

Me: add an option to only select edges that are directly or indirectly connected to the originally selected edges
import bpy
import bmesh
from mathutils import Vector

class MESH_OT_select_colinear_edges(bpy.types.Operator):
    """Select all edges colinear with any currently selected edge"""
    bl_idname = "mesh.select_colinear_edges"
    bl_label = "Select Colinear Edges"
    bl_options = {'REGISTER', 'UNDO'}

    angle_threshold: bpy.props.FloatProperty(
        name="Angle Threshold",
        description="Maximum angle (degrees) to consider edges colinear",
        default=1.0,
        min=0.0,
        max=10.0
    )

    only_connected: bpy.props.BoolProperty(
        name="Only Connected",
        description="Only select edges directly or indirectly connected to the originally selected edges",
        default=False
    )

    def execute(self, context):
        obj = context.active_object
        if not obj or obj.type != 'MESH':
            self.report({'ERROR'}, "Active object is not a mesh")
            return {'CANCELLED'}

        bm = bmesh.from_edit_mesh(obj.data)
        bm.edges.ensure_lookup_table()

        # Find all originally selected edges and their directions
        original_selected_edges = [e for e in bm.edges if e.select]
        if not original_selected_edges:
            self.report({'WARNING'}, "No edges selected")
            return {'CANCELLED'}

        selected_dirs = []
        for e in original_selected_edges:
            v1, v2 = e.verts
            dir_vec = (v2.co - v1.co).normalized()
            selected_dirs.append(dir_vec)

        # Optionally, build a set of connected edges
        connected_edges = set()
        if self.only_connected:
            # BFS to find all edges connected to the originally selected edges
            visited_verts = set()
            edge_queue = list(original_selected_edges)
            for e in original_selected_edges:
                connected_edges.add(e)
                visited_verts.update(e.verts)
            while edge_queue:
                current_edge = edge_queue.pop(0)
                for v in current_edge.verts:
                    for e2 in v.link_edges:
                        if e2 not in connected_edges:
                            connected_edges.add(e2)
                            edge_queue.append(e2)
                            visited_verts.update(e2.verts)

        # Deselect all edges first
        for e in bm.edges:
            e.select = False

        # Select all edges colinear with any selected edge (and optionally connected)
        threshold_rad = self.angle_threshold * 3.14159265 / 180.0

        for e in bm.edges:
            if self.only_connected and e not in connected_edges:
                continue
            v1, v2 = e.verts
            dir_vec = (v2.co - v1.co).normalized()
            for sel_dir in selected_dirs:
                angle = dir_vec.angle(sel_dir)
                if angle < threshold_rad or abs(angle - 3.14159265) < threshold_rad:
                    e.select = True
                    break

        bmesh.update_edit_mesh(obj.data)
        return {'FINISHED'}

def menu_func(self, context):
    self.layout.operator(MESH_OT_select_colinear_edges.bl_idname)

def register():
    bpy.utils.register_class(MESH_OT_select_colinear_edges)
    bpy.types.VIEW3D_MT_edit_mesh_edges.append(menu_func)

def unregister():
    bpy.types.VIEW3D_MT_edit_mesh_edges.remove(menu_func)
    bpy.utils.unregister_class(MESH_OT_select_colinear_edges)

if __name__ == "__main__":
    register()

This time it is my fault: I guess I wasn't clear enough with my specification.

Me: that is not exactly what I meant: I want only those edges to be selected that are connected to the originally selected edges along a path that would only contain colinear edges

GitHub Copilot: Thank you for clarifying! You want to select all edges that are reachable from the originally selected edges by traversing only colinear edges (within the angle threshold). Here’s an updated operator that performs a breadth-first search (BFS) from each originally selected edge, only traversing to neighboring edges if they are colinear with the current edge.
import bpy
import bmesh
from mathutils import Vector

class MESH_OT_select_colinear_edges(bpy.types.Operator):
    """Select all edges colinear and connected via colinear paths to any currently selected edge"""
    bl_idname = "mesh.select_colinear_edges"
    bl_label = "Select Colinear Edges (Colinear Paths)"
    bl_options = {'REGISTER', 'UNDO'}

    angle_threshold: bpy.props.FloatProperty(
        name="Angle Threshold",
        description="Maximum angle (degrees) to consider edges colinear",
        default=1.0,
        min=0.0,
        max=10.0
    )

    only_colinear_paths: bpy.props.BoolProperty(
        name="Only Colinear Paths",
        description="Only select edges connected via colinear paths from the originally selected edges",
        default=True
    )

    def execute(self, context):
        obj = context.active_object
        if not obj or obj.type != 'MESH':
            self.report({'ERROR'}, "Active object is not a mesh")
            return {'CANCELLED'}

        bm = bmesh.from_edit_mesh(obj.data)
        bm.edges.ensure_lookup_table()

        # Find all originally selected edges
        original_selected_edges = [e for e in bm.edges if e.select]
        if not original_selected_edges:
            self.report({'WARNING'}, "No edges selected")
            return {'CANCELLED'}

        # Deselect all edges first
        for e in bm.edges:
            e.select = False

        threshold_rad = self.angle_threshold * 3.14159265 / 180.0

        # Helper to get edge direction as a normalized vector
        def edge_dir(edge):
            v1, v2 = edge.verts
            return (v2.co - v1.co).normalized()

        # BFS for each originally selected edge
        visited = set()
        queue = []
        for e in original_selected_edges:
            queue.append((e, edge_dir(e)))
            visited.add(e)

        while queue:
            current_edge, current_dir = queue.pop(0)
            current_edge.select = True
            # For each vertex of the current edge
            for v in current_edge.verts:
                for neighbor in v.link_edges:
                    if neighbor is current_edge or neighbor in visited:
                        continue
                    neighbor_dir = edge_dir(neighbor)
                    angle = current_dir.angle(neighbor_dir)
                    # Check colinearity (both directions)
                    if angle < threshold_rad or abs(angle - 3.14159265) < threshold_rad:
                        queue.append((neighbor, neighbor_dir))
                        visited.add(neighbor)

        bmesh.update_edit_mesh(obj.data)
        return {'FINISHED'}

def menu_func(self, context):
    self.layout.operator(MESH_OT_select_colinear_edges.bl_idname)

def register():
    bpy.utils.register_class(MESH_OT_select_colinear_edges)
    bpy.types.VIEW3D_MT_edit_mesh_edges.append(menu_func)

def unregister():
    bpy.types.VIEW3D_MT_edit_mesh_edges.remove(menu_func)
    bpy.utils.unregister_class(MESH_OT_select_colinear_edges)

if __name__ == "__main__":
    register()
How it works: - For each originally selected edge, it traverses to neighboring edges only if they are colinear (within the angle threshold). - Only edges reachable via such colinear paths are selected. Let me know if you need further adjustments!

It added the option alright but didn't bother to act on it in the code. Is it getting passive aggressive? Also, that "thanks for clarifying" is really annoying.

You forgot to use your option bro!

Me: there is no code that takes into account the only_colinear_paths option. The code as show acts as if that option is always true. It should check and if false, select all edges that are colinear with the originally selected edges 

GitHub Copilot: You're absolutely right! Here’s the corrected operator. Now, if `only_colinear_paths` is `False`, it simply selects all edges colinear (within the threshold) with any originally selected edge, regardless of connectivity. If `only_colinear_paths` is `True`, it performs the BFS as before.
import bpy
import bmesh
from mathutils import Vector

class MESH_OT_select_colinear_edges(bpy.types.Operator):
    """Select all edges colinear with any currently selected edge, optionally only along colinear paths"""
    bl_idname = "mesh.select_colinear_edges"
    bl_label = "Select Colinear Edges (Colinear Paths Option)"
    bl_options = {'REGISTER', 'UNDO'}

    angle_threshold: bpy.props.FloatProperty(
        name="Angle Threshold",
        description="Maximum angle (degrees) to consider edges colinear",
        default=1.0,
        min=0.0,
        max=10.0
    )

    only_colinear_paths: bpy.props.BoolProperty(
        name="Only Colinear Paths",
        description="Only select edges connected via colinear paths from the originally selected edges",
        default=True
    )

    def execute(self, context):
        obj = context.active_object
        if not obj or obj.type != 'MESH':
            self.report({'ERROR'}, "Active object is not a mesh")
            return {'CANCELLED'}

        bm = bmesh.from_edit_mesh(obj.data)
        bm.edges.ensure_lookup_table()

        # Find all originally selected edges
        original_selected_edges = [e for e in bm.edges if e.select]
        if not original_selected_edges:
            self.report({'WARNING'}, "No edges selected")
            return {'CANCELLED'}

        # Deselect all edges first
        for e in bm.edges:
            e.select = False

        threshold_rad = self.angle_threshold * 3.14159265 / 180.0

        # Helper to get edge direction as a normalized vector
        def edge_dir(edge):
            v1, v2 = edge.verts
            return (v2.co - v1.co).normalized()

        if self.only_colinear_paths:
            # BFS for each originally selected edge, traversing only colinear edges
            visited = set()
            queue = []
            for e in original_selected_edges:
                queue.append((e, edge_dir(e)))
                visited.add(e)

            while queue:
                current_edge, current_dir = queue.pop(0)
                current_edge.select = True
                for v in current_edge.verts:
                    for neighbor in v.link_edges:
                        if neighbor is current_edge or neighbor in visited:
                            continue
                        neighbor_dir = edge_dir(neighbor)
                        angle = current_dir.angle(neighbor_dir)
                        if angle < threshold_rad or abs(angle - 3.14159265) < threshold_rad:
                            queue.append((neighbor, neighbor_dir))
                            visited.add(neighbor)
        else:
            # Select all edges colinear with any originally selected edge, regardless of connectivity
            selected_dirs = [edge_dir(e) for e in original_selected_edges]
            for e in bm.edges:
                dir_vec = edge_dir(e)
                for sel_dir in selected_dirs:
                    angle = dir_vec.angle(sel_dir)
                    if angle < threshold_rad or abs(angle - 3.14159265) < threshold_rad:
                        e.select = True
                        break

        bmesh.update_edit_mesh(obj.data)
        return {'FINISHED'}

def menu_func(self, context):
    self.layout.operator(MESH_OT_select_colinear_edges.bl_idname)

def register():
    bpy.utils.register_class(MESH_OT_select_colinear_edges)
    bpy.types.VIEW3D_MT_edit_mesh_edges.append(menu_func)

def unregister():
    bpy.types.VIEW3D_MT_edit_mesh_edges.remove(menu_func)
    bpy.utils.unregister_class(MESH_OT_select_colinear_edges)

if __name__ == "__main__":
    register()

Not too bad for ten minutes work. Let's do some polishing.

A change of menu

Me: ok, looks good, but could you add it to the Select -> Select similar menu instead?
import bpy
import bmesh
from mathutils import Vector

class MESH_OT_select_colinear_edges(bpy.types.Operator):
    """Select all edges colinear with any currently selected edge, optionally only along colinear paths"""
    bl_idname = "mesh.select_colinear_edges"
    bl_label = "Colinear Edges"
    bl_options = {'REGISTER', 'UNDO'}

    angle_threshold: bpy.props.FloatProperty(
        name="Angle Threshold",
        description="Maximum angle (degrees) to consider edges colinear",
        default=1.0,
        min=0.0,
        max=10.0
    )

    only_colinear_paths: bpy.props.BoolProperty(
        name="Only Colinear Paths",
        description="Only select edges connected via colinear paths from the originally selected edges",
        default=True
    )

    @classmethod
    def poll(cls, context):
        obj = context.active_object
        return obj and obj.type == 'MESH' and context.mode == 'EDIT_MESH'

    def execute(self, context):
        obj = context.active_object
        bm = bmesh.from_edit_mesh(obj.data)
        bm.edges.ensure_lookup_table()

        # Find all originally selected edges
        original_selected_edges = [e for e in bm.edges if e.select]
        if not original_selected_edges:
            self.report({'WARNING'}, "No edges selected")
            return {'CANCELLED'}

        # Deselect all edges first
        for e in bm.edges:
            e.select = False

        threshold_rad = self.angle_threshold * 3.14159265 / 180.0

        def edge_dir(edge):
            v1, v2 = edge.verts
            return (v2.co - v1.co).normalized()

        if self.only_colinear_paths:
            visited = set()
            queue = []
            for e in original_selected_edges:
                queue.append((e, edge_dir(e)))
                visited.add(e)

            while queue:
                current_edge, current_dir = queue.pop(0)
                current_edge.select = True
                for v in current_edge.verts:
                    for neighbor in v.link_edges:
                        if neighbor is current_edge or neighbor in visited:
                            continue
                        neighbor_dir = edge_dir(neighbor)
                        angle = current_dir.angle(neighbor_dir)
                        if angle < threshold_rad or abs(angle - 3.14159265) < threshold_rad:
                            queue.append((neighbor, neighbor_dir))
                            visited.add(neighbor)
        else:
            selected_dirs = [edge_dir(e) for e in original_selected_edges]
            for e in bm.edges:
                dir_vec = edge_dir(e)
                for sel_dir in selected_dirs:
                    angle = dir_vec.angle(sel_dir)
                    if angle < threshold_rad or abs(angle - 3.14159265) < threshold_rad:
                        e.select = True
                        break

        bmesh.update_edit_mesh(obj.data)
        return {'FINISHED'}

def menu_func(self, context):
    self.layout.operator(
        MESH_OT_select_colinear_edges.bl_idname,
        text="Colinear Edges"
    )

def register():
    bpy.utils.register_class(MESH_OT_select_colinear_edges)
    bpy.types.VIEW3D_MT_edit_mesh_select_similar.append(menu_func)

def unregister():
    bpy.types.VIEW3D_MT_edit_mesh_select_similar.remove(menu_func)
    bpy.utils.unregister_class(MESH_OT_select_colinear_edges)

if __name__ == "__main__":
    register()

Now you’ll find "Colinear Edges" in the Select → Select Similar menu in Edit Mode.

I didn´t ask for it, but note that there is suddenly a poll() function. Lets call that a bonus.
A proper addon should also have a bl_info dict however, otherwise Blender will complain.

Don't forget bl_info!

Me: also add a proper bl_info please
bl_info = {
    "name": "Select Colinear Edges",
    "author": "michel.anders, GitHub Copilot",
    "version": (1, 1, 0),
    "blender": (2, 80, 0),
    "location": "View3D > Select > Select Similar > Colinear Edges",
    "description": "Select all edges colinear with any currently selected edge, optionally only along colinear paths",
    "category": "Mesh",
}

import bpy
import bmesh
from mathutils import Vector


class MESH_OT_select_colinear_edges(bpy.types.Operator):
    """Select all edges colinear with any currently selected edge, optionally only along colinear paths"""

    bl_idname = "mesh.select_colinear_edges"
    bl_label = "Colinear Edges"
    bl_options = {"REGISTER", "UNDO"}

    angle_threshold: bpy.props.FloatProperty(
        name="Angle Threshold",
        description="Maximum angle (degrees) to consider edges colinear",
        default=1.0,
        min=0.0,
        max=10.0,
    )

    only_colinear_paths: bpy.props.BoolProperty(
        name="Only Colinear Paths",
        description="Only select edges connected via colinear paths from the originally selected edges",
        default=True,
    )

    @classmethod
    def poll(cls, context):
        obj = context.active_object
        return obj and obj.type == "MESH" and context.mode == "EDIT_MESH"

    def execute(self, context):
        obj = context.active_object
        bm = bmesh.from_edit_mesh(obj.data)
        bm.edges.ensure_lookup_table()

        # Find all originally selected edges
        original_selected_edges = [e for e in bm.edges if e.select]
        if not original_selected_edges:
            self.report({"WARNING"}, "No edges selected")
            return {"CANCELLED"}

        # Deselect all edges first
        for e in bm.edges:
            e.select = False

        threshold_rad = self.angle_threshold * 3.14159265 / 180.0

        def edge_dir(edge):
            v1, v2 = edge.verts
            return (v2.co - v1.co).normalized()

        if self.only_colinear_paths:
            visited = set()
            queue = []
            for e in original_selected_edges:
                queue.append((e, edge_dir(e)))
                visited.add(e)

            while queue:
                current_edge, current_dir = queue.pop(0)
                current_edge.select = True
                for v in current_edge.verts:
                    for neighbor in v.link_edges:
                        if neighbor is current_edge or neighbor in visited:
                            continue
                        neighbor_dir = edge_dir(neighbor)
                        angle = current_dir.angle(neighbor_dir)
                        if (
                            angle < threshold_rad
                            or abs(angle - 3.14159265) < threshold_rad
                        ):
                            queue.append((neighbor, neighbor_dir))
                            visited.add(neighbor)
        else:
            selected_dirs = [edge_dir(e) for e in original_selected_edges]
            for e in bm.edges:
                dir_vec = edge_dir(e)
                for sel_dir in selected_dirs:
                    angle = dir_vec.angle(sel_dir)
                    if angle < threshold_rad or abs(angle - 3.14159265) < threshold_rad:
                        e.select = True
                        break

        bmesh.update_edit_mesh(obj.data)
        return {"FINISHED"}


def menu_func(self, context):
    self.layout.operator(MESH_OT_select_colinear_edges.bl_idname, text="Colinear Edges")


def register():
    bpy.utils.register_class(MESH_OT_select_colinear_edges)
    bpy.types.VIEW3D_MT_edit_mesh_select_similar.append(menu_func)


def unregister():
    bpy.types.VIEW3D_MT_edit_mesh_select_similar.remove(menu_func)
    bpy.utils.unregister_class(MESH_OT_select_colinear_edges)


if __name__ == "__main__":
    register()

The code wasn't properly tested of course...

And here working with an LLM shows it's major weakness: it has no idea what it is doing or even if the code compiled, let alone whether the algorithm is correct at all. It doesn't test its own work!


Me: the colinearity tests are wrong: currenly the check if edges are parallel, but parallel is not always colinear. Could you make these test explicitely test for colinearity? 

GitHub Copilot: Certainly! Currently, the code checks if two edge direction vectors are parallel (angle close to 0 or 180 degrees), but this does not guarantee that the edges are colinear (i.e., lie on the same infinite line). To be colinear, two edges must be parallel and their points must be aligned (the vector between any point on one edge and any point on the other edge is also parallel to the direction vector). Here's how you can update the colinearity test:

- Two edges (A: v1-v2, B: w1-w2) are colinear if: 

 1. Their direction vectors are parallel (angle close to 0 or 180). 
 2. The vector from v1 to w1 is also parallel to the direction vector. Below is the improved code for the colinearity check, replacing the angle checks in both BFS and the "all edges" loop:
# ...existing code...

        threshold_rad = self.angle_threshold * 3.14159265 / 180.0

        def edge_dir(edge):
            v1, v2 = edge.verts
            return (v2.co - v1.co).normalized()

        def are_colinear(e1, e2):
            # Check if direction vectors are parallel
            dir1 = edge_dir(e1)
            dir2 = edge_dir(e2)
            angle = dir1.angle(dir2)
            if not (angle < threshold_rad or abs(angle - 3.14159265) < threshold_rad):
                return False
            # Check if the vector between their start points is also parallel to the direction
            v1 = e1.verts[0].co
            w1 = e2.verts[0].co
            between = (w1 - v1)
            # If between is zero vector, they share a vertex, so colinear
            if between.length < 1e-6:
                return True
            between_dir = between.normalized()
            angle2 = dir1.angle(between_dir)
            return angle2 < threshold_rad or abs(angle2 - 3.14159265) < threshold_rad

        if self.only_colinear_paths:
            visited = set()
            queue = []
            for e in original_selected_edges:
                queue.append(e)
                visited.add(e)

            while queue:
                current_edge = queue.pop(0)
                current_edge.select = True
                for v in current_edge.verts:
                    for neighbor in v.link_edges:
                        if neighbor is current_edge or neighbor in visited:
                            continue
                        if are_colinear(current_edge, neighbor):
                            queue.append(neighbor)
                            visited.add(neighbor)
        else:
            for e in bm.edges:
                for sel_edge in original_selected_edges:
                    if are_colinear(sel_edge, e):
                        e.select = True
                        break

# ...existing code...
Summary of changes: - Added a function `are_colinear(e1, e2)` that checks both parallelism and alignment. - Used this function in both BFS and the "all edges" selection. This will ensure only truly colinear edges are selected.

There is still an issue here: the colinearity test cannot deal with zero length edges which do occur in practice, but I'll fix that myself. The code in the GitHub repo does guard against it.

Conclusion

Even though it has its limitations, working with Vscode CoPilot works quite well, provided you have some experience in writing add-ons already and make sure to check its output. But if that checks out, it can really save you quite some time.

Code can be found in my Blenderaddons Repository.