(click to enlarge)
It was quite fiddly to get it right but now it looks fine. (Thank you Spirou4D for pointing out the issues with the center configuration).
This pattern offers the same options as the other pattern: you can add randomness to the planks, gaps between them, shift the origin, etc. etc. The generated uv-map (in Shuffle and Packed modes) aligns the uv coordinates in such a way that all are aligned along the longest axis of a plank. This means that if you have a single wood texture with the grain running in a certain direction, planks that are rotated still have a uv parallel to the grain, as it would probably be in reality. An example with a simple stripe material is shown below (note that each plank also has a different color in a vertex color layer that you can use to slightly randomize the material of each individual plank) An overview of the different articles that highlight all the options of the add-on can be found here.
Switch option will change this to 4 identical planks arrange in a clockwise fashion.
AvailabilityThe latest version is as always available on GitHub.
An overview of the different articles that highlight all the options of the add-on can be found here.