Showing posts with label substance designer. Show all posts
Showing posts with label substance designer. Show all posts

IDMapper ported to Blender 2.80


IDMapper has now been ported to Blender 2.80 and is available from BlenderMarket.

There were a fair number of bumps along the road with regard to some parts of the Python API so be aware that Blender 2.80 is still in beta and you might still encounter some difficulties!

NodeSet Pro ported to Blender 2.80


NodeSet Pro has now been ported to Blender 2.80 and is available from BlenderMarket.
Porting this add-on has been fairly easy but be aware that Blender 2.80 is still in beta so you might encounter difficulties!

Blender add-on: TextureWatch

I am happy to announce that yesterday I published my new TextureWatch add-on on Blendermarket.

As illustrated in the video, TextureWatch is a small add-on to automatically synchronize textures used in your .blend file if they change on disk. This simplifies working with external programs like Gimp or Substance Painter because TextureWatch can automatically update those textures when you save your files without the need to go through all images inside Blender one by one and selecting reload. This saves time as well as guarantees consistency.


If you find this useful you might want to take a look at my BlenderMarket store.