IDMapper updated for Blender 2.83 LTS


I just finalized testing the IDMapper add-on and it's now ready for Blender 2.83 LTS.

IDMapper simplifies creation and editing of vertex color layers that can be used as ID-maps in texturing software like Substance Painter or Quixel.

It aims to reduce the time it takes to create an ID-map significantly, especially for complex hard surface models.

It uses powerful heuristics to create an ID-map from scratch and lets you interactively adjust the results. It offers options to use existing information, like uv-seams, but can also intelligently assign the same color to similar mesh parts.

There are no functional changes in this release but I did perform a small bug fix. However, if you don't encounter problems in your workflow, there is no pressing need to upgrade.

The new version is available on BlenderMarket.

No comments:

Post a comment