Extended Voronoi Texture support in Blender

A long time a go I reported on my efforts to get a more versatile Voronoi texture node in Blender but this effort never led to actual inclusion of the code.

But all of a sudden there has been some interest again and now we have extended Voronoi functionality in the Voronoi texture node! And of course Pablo in his unique enthusiastic style did a nice demo of it as well check out the video.

The new functionality is available in the latest build of 2.79 and presumably in the 2.8 branch too. Note that in my original patch I included Voronoi crackle as well, but that is not available in the new node itself. However since Voronoi crackle is simply the difference between the distance to the 2nd closest and the 1st closest point, this popular pattern is super easy to implement now with the following noodle:


Finally an easy way to generate lizard scales :-)


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